MirrorKit Beta performance demo
Note: due to some WebGL limitations, recursion (i.e. mirrors rendering other mirrors) has been disabled, and there will likely be some performance hiccups that would not exist in a deployed desktop, mobile, or VR application
This is a full-featured webgl demo of my upcoming asset MirrorKit Pro, an asset that allows for easy implementation of PBR mirrors in Unity. If you don't mind, please consider submitting your info for my benchmark by looking directly at the three mirrors, and then put your system information (web browser, CPU, Graphics Card, and OS) and your FPS while doing so into a comment. Your feedback is greatly appreciated, and will help me make the asset great!
Comments
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Having steady 59-60 fps on these specs:
OS: Windows 10 64bit
Browser: Firefox 65
CPU: Intel i7 3770
GPU: Nvidia GTX 660 TI
Following your suggestion on Discord to post my FPS. :)
I had solid 60 FPS on a meager GTX 1060 6GB, with Intel Core i5-6600 CPU. It dropped to 58 FPS for a few moments, but didn't seem to be location or orientation dependent.
Feedback from a user, which I am posting here to centralize:
Firefox 64, AMD FX8350, GPU Radeon R9 380, 16GB DDR3
16.7 ms starting point, starting rotation of the character
16.7 ms same position but looking back, at the rear mirror
24 ms Looking at that same mirror, but with the butt colliding with the green sphere
16.7 ms just in front of that mirror
25 ms looking at the 3 small mirrors being just in front of the sculpture
The more I move the mouse in this place, the slower it gets (While recording it is slower, obviosly, so don't trust those numbers. I got it to 30 ms instead of what appears in the video)